Resident Evil from 2002 is back and has been remade with new visuals, gameplay, environments and story detail. Capcom has promised that the survival horror atmosphere you loved will go untouched.


The story for those that have been missing for over a decade, takes S.T.A.RS. team member Chris Redfield or Jill Valentine into the city to find the missing Bravo team. The team is ambushed by a group of scary mutated dogs and run for shelter in a mansion. From there, they must find a way to survive as more horrors and mysterious await them.




In terms of graphics, you can play this game in either 4:3 or 16:9 widescreen support in up to resolutions of 1080P on next-gen consoles. From what I played, I did notice significant differences mainly in the actual gameplay. It seemed as if the cut scenes wasn’t touched up as much or at all at times. Overall, you will notice improvements in the game’s appearance.




Capcom didn’t touch the gameplay but why would you want them to touch a classic. They did provide an alternate control scheme which I really did appreciate. The original version had this odd inverted movement scheme that was very confusing and aggravating, especially with fixed camera angles. It also seemed to be a little bit more ammo in clips than I remember but it was a long time ago when I original played. Never fear! You still must be careful with supplies because they’re limited like you would expect in a survival horror game.

Short And Simple…


 Still Scary Good!


ADG’s Short And Simple Reviews are just a quick glance at the video games you love. For more on Resident Evil visit its official site:

Primary Version used for this review was PlayStation 4.


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