At the Sony Computer Entertainment Japan Asia Press Conference 2015 in Tokyo today, Capcom, a leading worldwide developer and publisher of video games, announced Umbrella Corps™, a new fast-paced third person shooter set in the Resident Evil® universe. The competitive online game will feature quick, intense matches in compact battle zones themed from historic Resident Evil environments. The game utilizes the Unity engine developed by Unity Technologies. Umbrella Corps will be available digitally for an MSRP of $29.99 / €29.99 / £24.99 on PlayStation®4 computer entertainment system and PC across North America and Europe in early 2016.
So, PlayStation 4 has another exclusive, but will this new Resident Evil intervention be something to brag about? Will it be just the new generation of Resident Evil: Operation Raccoon City? Time will tell. Until then, check out the below announcement trailer and fact sheet preview.
Umbrella Corps™ is a new fast-paced third-person shooter set in the Resident Evil® universe. The competitive online game will feature quick, intense matches in compact battle zones themed from historic Resident Evil environments such as an Umbrella Facility map. Umbrella Corps utilizes the Unity engine developed by Unity Technologies.
Umbrella Corporation, a ruthless international pharmaceutical company, had been known for its genetic experiments and biological weaponry that led to worldwide devastation including the infamous Raccoon City incident. Although the organization was brought down in 2003, its legacy of bio-terrorism continued. In the present day, corporations with nebulous interests in bio-weaponry have hired squads of special forces for experimental battles in restricted virus-infected areas against other mercenaries.
Close quarters battle – high-intensity, quick-play matches with no place to hide
Fast-paced, competitive team shooter – players can compete online in adrenaline-fueled matches
Variety of unique match options – compete in various modes including the high-stakes One Life Match mode where players only get one chance apiece per round to take down the other team
Resident Evil backdrop – familiar environments and enemies such as zombies populate each map, adding another threat or opportunity
Analog aim and cover system – flexible system allows for lean and height adjustments for more precise control when firing from cover
Gun and grenade based weaponry plus specialized gear with Resident Evil flair:
o Brainer – a powerful melee axe which goes straight into the skull
o Tactical Shield – an arm-mounted guard allowing players to utilize a zombie as cover
o Terrain Spikes – boot-mounted spikes for trampling enemies
o Zombie Jammer – a device which repels zombies only when active