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Talking HITMAN: Level Design, Part One

Are you ready to learn more about HITMAN and it’s level design? Today, lo-interactive and Square Enix releases a new video that will give you that exact info.

Io-Interactive level designers Jacob Mikkelsen and Marta La Mendola sit down to talk about how they structure the building of game levels in HITMAN. The pair give insight into methods and best practices and offer a unique view on the process that goes into building creative hit sandboxes. This is part one in a planned three-part series on level design in HITMAN games.


About AntDaGamer

I'm all about gaming and entertainment I've just about played all gaming genres and consoles. I'm a very good source of what gaming could and should be.

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